Gaming, Animation Displays at Error 404. 

On Thursday, 2nd April 2026, the Error 404 event took place inside the Delia Derbyshire building on Coventry University campus. The event, which was scheduled to start at 11am and end at 4pm, had students displaying their works in Animation, Digital Media, Games Technology, Games Art, and Games Design and Development. 

Error 404 art work. Image sourced from Coventry University: Aula.

Various works exhibited at the event were partitioned into sections involving 2D digiconomics and 3D animated sequences as well as 2D/ 2.5D platformer games, interactive/ immersive installations using arduino, projection, sensor, hybrid digital and physical escape room experiences. 

 The organisers of the event, which included Dr. Bianca Wright, a Coventry University Curriculum Lead for ceative technologies, had extended their invitation to Coventry University’s entire staff and student body as well as the public. 


Some of the themes essential to the event included Future cities: reimagining the future of urban life, sustainability, and play, Time travel: past, present, and imagined futures, Digital folklore: reimagining myths or local legends in interactive form among many others. The event also created room for participant students to communicate while watching works by their fellow students as well as showing off their own personal abilities.  

Representatives from different organisations were present at the event to witness and offer feedback to the various students who showcased their work. In a cov feed interview with one the students who participated in the event, he said, “I will say my experience was good because I was able to see different people from different organisations, and they were able to help me improve my work by getting good feedback from them which helped me to be able to expand my work and make it better in the future”.  

Image of Mr. Palmer:Cov Feed interviewee at Error 404. Captured by Dean Yao Agbettor

Dr. Bianca Wright said in another Cov Feed interview at the event that her aim was to give students an opportunity to showcase their work and prototypes. 

Image captured by Dean Agbettor.

Images taken at the event grounds depicted a friendly, creative environment which buttressed the event's main goal.  

Image captured by Dean Agbettor.

Various arts and crafts by participant students were also displayed for the viewing pleasure of everyone present. Combining a socially friendly environment with creativity and talent projected an image of what digital media represents.  

 

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